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The GenericNav tag generates the Farcry navigation.

If you are curious how it is setup see:

genericNav tag: \farcry\core\tags\webskin\genericNav.cfm

When you study the parameters and comments made inside this or any other tag, you get a good idea of what is possible with it.

If your project is setup with the default skeleton Mollio the genericNav CSS is located at:

genericNav CSS: \project\www\css\main.css (search for #nav)

Other then regular navigation you also can use it to create a sitemap.

Example of how to use genericNav as a sitemap
<!--- sitemap navigation --->

<skin:genericNav navID="#application.navid.home#"
                        depth="2"
                        id="sitemap"
                        bActive="true"
                        bIncludeHome="true">

In this example depth="2" is used, which means that the hierarchy or level of expansion will go to level 2, adjust when needed.

Here the id is set to sitemap (instead of the Mollio default id="nav"), that points to the following CSS:

Example CSS for sitemap
/* ============================= sitemap ====================== */

#sitemap li.active { font-weight:bold; decoration:none}

#sitemap li.active li {font-weight:bold}

Of course you can do whatever you want with the CSS, this is just an example.

Like in the default Mollio setup bActive and bIncludeHome are set to ="true", as also in the sitemap it's a good idea to show visitors where they are (bActive) and therefore also include the home item (bIncludeHome).

So it is as simple as grabbing the genericNav code and assign a different CSS id that points to some rules you want to apply.

Although a good insight to how it works, there is already a existing sitemap tag which you can find through:

\farcry\core\tags\webskin\sitemap.cfm

Include it by:

Error rendering macro 'code': Invalid value specified for parameter 'lang'
<!--- sitemap navigation --->
<skin:sitemap>

Of course don't forget to include the webskin tag library by:

Error rendering macro 'code': Invalid value specified for parameter 'lang'
<cfimport taglib="/farcry/core/tags/webskin" prefix="skin" />
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